
2010 Toy Trends Get Straight “A's” at 107th American International Toy Fair®
NEW YORK--(BUSINESS WIRE)--Valentine's Day may have passed, but hearts are still aflutter in New York City as thousands of toys destined for store shelves later this year and through the 2010 holiday season continue to be unveiled at the American International Toy Fair underway this week at the Jacob K. Javits Convention Center. With over 100,000 products on display - more than 7,900 being debuted at this year's 107th iteration of the annual event - experts from show organizer the Toy Industry Association (TIA) have surveyed the show floor and are giving this year's top trends all “A's”: Active, Accessible, Affordable and Aspirational.
“There's more than alliteration behind our selection of these four overarching themes,” explained Reyne Rice, TIA toy trend specialist, in a presentation to media earlier this afternoon. “Each of these topline ‘A' trends is supported by toys intended for multiple age groups and play patterns, from multiple manufacturers and entertainment studios, and across all categories of products.”
Rice's comments were made during a “Toy Trends Tea” hosted by TIA in the Toy Fair 2010 Press Center this afternoon. A video of the presentation will be posted to the Toy Fair 2010 (www.toyfairny.com) and TIA (thetoybiz.toyassociation.org) websites; a related Q/A with Rice is also posted to the “Reyne Talks Toys” section of the www.ToyInfo.org website.
A summary of the four top trends, as well as updates on strong secondary trends, follows:
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ACTIVE |
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Active Play serves as a catalyst for the body while Active Intelligence and Imagination serve as catalysts for the brain. |
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Active Play gets kids up and moving, keeping the body active, limber and flexible, and promoting healthy lifestyles choices. Even products that have a high-tech component are fostering “kid-generated action” by incorporating movement into game play (a la the Wii gaming system): “Kids actually become the remote,” explains Rice. |
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Focusing on “Play with a Purpose,” Active Imagination and Active Intelligence* toys and games stimulate the mind and creativity through hands-on play. Many of this year's imagination-centric products empower child-sized role play with dolls and action figures; others encourage kids to create things their own way through engaging arts and crafts and science/discovery offerings. Brain teasers and problem-solving toys and games incorporate strategic play scenarios, cooperative teamwork or competitive play scenarios. |
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* Leading market research company The NPD Group reported earlier this month that Building Sets and Arts and Crafts, which are Active Intelligence-type toys, posted the highest sales increases in 2009, at 23 percent and 7 percent, respectively. |
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-- Examples of Active trend products from this year's Toy Fair include: Swinx's SWINXs Game System; Crayola's Glow Explosion markers and paper; Gamewright's Story Cubes, Fisher Price Little People Wheelies Stand N Play Rampway; World Racers Slammer Cars by LEGO; and Wild Planet's Water Babies. |
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ACCESSIBLE |
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Accessible Play means anytime-anywhere availability of favorite toys and games. |
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Small and portable is key for kids and families on the move. Compact editions of toys and games - including classic board games revitalized with open-ended and customizable formats- and shorter play times make it easy to pack-and-go for fun on the run. |
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By capitalizing on the e-connected world, this trend also gives kids of all ages anytime-anywhere access to their favorite ways to play. In addition to an incredible array of eye-popping play (some in 3D) in both online and offline formats, a number of iPhone apps and eReaders are incorporating the latest gaming and spatial learning technologies to make content readable, playable and fun. “It's exciting this year to see so many new ways for families to communicate, socialize and - with photos, Tweets and texts, YouTube and Facebook, blogs and more - share their worlds with others who have similar interests,” says Rice. |
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-- Examples of Accessible trend products from this year's Toy Fair include: Scrabble Flash by Hasbro; University Games' Sort It Out; R and R Games' Hide N Seek Safari Jr.; Techno Source's Rubik's Slide; and Mattel Games' Puppy Tweets, among many other offerings. |
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AFFORDABLE |
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Affordable accurately describes a broad range of products - many priced at $25 or less - that include incredible attention to detail, additional features and extended play value. |
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Extending into 2010 is the economy-focused trend that became evident in 2008-2009. But families on a budget will find that toy makers have pumped up their products this year with details to delight both kids and adult collectors. “Parents will find incredible sculpting and detailed designs at surprisingly low price points,” observed Rice. “This is especially true in the areas of action figures* and dolls and accessories.” |
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Another key affordability factor is the extended play value that comes from construction sets, arts and crafts projects, and child-sized role play activities that let kids play again and again with different results. “Think ‘Pennies Per Play'” said Rice. |
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* According to The NPD Group, action figures saw revenue increases of 4 percent in 2009; the often affordable games/puzzles category held stable with a slight 1 percent growth in 2009. |
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-- Examples of Affordable trend products from this year's Toy Fair include: Briarpatch Grab N Go Games; Jakks Pacific Girls, FAIRIES 4.5 inch doll assorted Magic Glow Fairies; LEGO's LEGO Mini-figures; Spin Master's MoonDough playsets, and MegaBrands' 3-in-1 ride on Fire Truck |
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ASPIRATIONAL |
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Aspirational toys and games empower young people to think and play in ways that positively influence their emotional and intellectual development. |
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From earth-friendly products* to eco-aware toys that introduce concepts like recycling and reduction and from products that teach about charity, mentoring and giving back to communities, an influx of new youth-oriented products are helping small kids learn big concepts. “This is perhaps my favorite category,” confesses Rice, “because it offers empowerment for both boys and girls that is especially important when kids are learning about who they want to become.” |
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The aspiration trend also includes an array of interesting educational offerings - and not just toys that indirectly teach, but formal curriculum guides for parents, caregivers and educators, in the form of new games that encourage children to take a hands-on, active role in their learning. |
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* This year, for the first time, Toy Fair exhibitors had the chance to identify themselves to buyers as “green” through the new Earth-Friendly Product Zone that joins 11 other specific product areas on the show floor. |
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-- Examples of Aspirational trend products from this year's Toy Fair include: Mattel's Barbie I Can Be dolls and inspirational mentoring website; TCKL, Inc., The Drip Drops eco-friendly Books with plush; Bandai's Petite Treats Cooking Club; Creativity For Kids, Recycled Cardboard Dollhouse; Sprig Toys Eco-Trucks, and Hosung's new Dr.Seuss organic plush products. |
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SECONDARY TRENDS |
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The Toy Industry Association also tracks a broad range of ongoing cross-sector trends, such as toys celebrating significant anniversaries; entertainment properties that span blockbuster movies or brands; eco-friendly products, and games that span across all trends and segments. “Licensed products, classic games that stand the test of time, and the toys parents played with when they were young are popular categories year after year,” Rice said.
Additional information about these trends is available on-site at Toy Fair in the Press Center (through 4:00 pm on Wednesday, February 17), at any time via the www.ToyInfo.org website, or via e-mail to the TIA public relations contacts listed on this release.
About the American International Toy Fair®
American International Toy Fair is the largest toy trade show in the Western Hemisphere.
The 107th annual trade event runs February 14-17, 2010 in the Jacob K. Javits Convention Center in New York City. More than 21,000 retailers, wholesalers, importers, buying groups and trade guests from nearly 100 countries have pre-registered and are expected to attend. The 16,000+ pre-registered buyers represent more than 7,900 unique retailers. More than 1,100 manufacturers, distributors, importers and sales agents from 21 countries will showcase their toy and entertainment products; nearly 285 of these are first time exhibitors.
From classic toys to interactive entertainment and everything in between, the Toy Fair playground includes: action figures and dolls, games and puzzles, construction toys, arts and creative activities, bicycles, tricycles and ride-ons, radio-controlled vehicles, infant and preschool toys, cars, trucks, and trains, puppets and plush, audio and video cassettes, computer software and video games, playground and sporting equipment, Halloween, Christmas, books, stationery, party supplies, and much more.
Additional information about the show is available online at www.toyfairny.com. Show updates will also be posted to Twitter (#toyfairny and #toyindustryassn), Facebook (Toy Industry Association), and the Toy Talk blog.
About Toy Industry Association (TIA)
TIA is the not-for-profit trade association for producers and importers of toys and youth entertainment products sold in North America, representing over 550 companies who account for approximately 85% of domestic toy sales. Toy safety is the number one priority for the toy industry. TIA has a long history of leadership in toy safety including development of the first comprehensive toy safety standard more than 30 years ago, and working with government, consumers and industry on ongoing programs to ensure safe and fun play.
For more information, please see www.toyassociation.org.
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