
Toycos fight vid-game encroachment with plug-and-play
bonanza

Nancy Lees
October, 2004 – The video game industry has been yanking market
share out from under toy companies for years.
But rather than rolling over, the toy biz has
opened up a new category that puts a simple
and inexpensive spin on computer games, and
it’s burning up the retail scene.
Plug-and-play systems essentially consist
of a joystick or controller that plugs directly
into the TV to run a collection of games. While
industry tracker The NPD Group doesn’t
survey the category separately, senior industry
analyst for video games Richard Ow points to
double-digit sales growth in both the arcade
and family entertainment categories within the
video game stream as indication that the toys
have been picking up steam lately.
Anson Sowby, director of marketing for Jakks
TV, says the plug-and-play category owes its
success to the fact that it marries cool technology
with a low price-point (US$19.99) that its core
target of tech-loving kids can afford. But at
the same time, many at-market titles are based
on licenses from the glory days of eight-bit
graphic consoles, and the retro appeal of brands
like Intellivision and Atari draw in a lot of
adults.
One of the first toycos to jump on the plug-and-play
trend after it acquired ToyMax and its Activision-licensed
system in 2002, Jakks is far and away the market
leader. In the last year and a half, the category
has grown to account for 15% of the toyco’s
total sales, which in turn were up by 49% in
Q2 over the same quarter last year. The Jakks
TV Games line currently has 12 SKUs on the market,
including retro titles from Namco (Pac-Man)
and Atari, and SpongeBob SquarePants and Disney
TV Games joysticks.
But Jakks isn’t stopping there. Rolling
out now for the holiday season are an EA Sports
collection (featuring Madden NFL and NHL), Spider-Man
and World Poker Tournament. And in 2005, the
company will release at least a dozen more SKUs,
adding brands like Star Wars and Justice League
to its entertainment roster.
Now Jakks is actively scouting for licenses
to support a second generation of plug-and-play
technology that will start to hit the market
at the end of this year.
Sowby says the licensing blitz is part of
a campaign to make sure Jakks’ line remains
head and shoulders above a wave of competition
that’s starting to build. And putting
a big marketing push behind its launches is
also key. “We spent millions of dollars
in the spring on TV and are doing that again
right now.
Staking out marketshare in Jakks’ shadow
isn’t easy, but L.A.-based Toy Quest has
found that offering play-driving accessories
is a solid point of difference. Several of its
plug-and-play SKUs (retailing for US$49.99 each)
rely on motion-sensor technology rather than
a traditional joystick. The company’s
top-selling game, Spider-Man 2 N-Vision, has
ankle and wrist bands that translate punching
and kicking motions into in-game fighting moves,
while Power Rangers Dino Thunder: Thunder Action
comes with a saber that transforms into a gun.
With nine games on the market this year, including
TLC’s Monster Garage and a sports assortment
featuring baseball, golf and snowboarding, Toy
Quest associate marketing manager Josh Wiechbrodt
says the company plans to triple the size of
its plug-and-play line next year. “This
year, sales have probably quadrupled,”
he says, “It’s not a very crowded
market now, but things could change drastically
over the next two months. We think the category
will at least double by end of this year alone.”
Fighting the urge to get in before the inevitable
market crush that usually follows intense category
heat, New York’s Techno Source is going
slowly and focusing on creating solid products
that will have staying power. “We could
easily put out 20 plug-and-plays this year based
on interest we have seen,” says Executive Vice President Eric
Levin. “But like any market that matures
that quickly, there’s going to be some
roadkill.”
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Over the last year, TS has shipped more than
a million units of its 10- and 25-game Intellivision
collections (US$9.99 to US$19.99), following
up last month with the launch of the Crayola
My First TV Play system for preschoolers. Techno
Scource is actively pursuing new licenses now,
with four deals almost done and discussions
beginning with four other potential partners.
For 2005, Levin says the company will bring
out at least five more SKUs, including Coleco’s
Head to Head (Techno Source’s first foray
into two-player gaming), one or two more Intellivision
titles and a licensed casino game.
Levin credits much of Techno Source’s
plug-and-play success (the company’s sales
in the category have increased by high double
digits) to the category’s ability to cross
over into new retail channels including Bed
Bath & Beyond, QVC and in-store try-me displays
that will be in every Walgreen’s store
this holiday season.
Likewise, in addition to the usual mass-market
consumer electronics biggies, Jakks TV Games
have penetrated video game chains such as Electronics
Boutique, Saks department stores, Walgreen’s
and even hip clothing retailer Urban Outfitters.
But as plug-and-play works its way through
a natural evolution from the Atari generation’s
eight-bit graphics into the 16-bit world of
systems like Sega Genesis, an interesting dynamic
appears to be on the horizon. At some point,
they’ll inevitably bump up against the
current crop of consoles. Levin predicts that
once higher-tech capabilities push plug-and-plays
beyond the US$50 price threshold, they run the
risk of losing their main points of appeal—simplicity
and affordability—and could end up competing
with Nintendo and Sony.
What’s more, as the specs for plug-and-plays
become more advanced, toycos will have to abandon
retro licenses and start developing proprietary
games that meet the new technical parameters
and don’t break the bank for their customers.
Keeping price-points in the US$20 realm is
something Jakks is focusing on as well. Though
the company is revamping its plug-and-play technology
this year with upgraded memory capacity, multi-player
features, pause buttons and 16-bit graphics,
suggested retail prices won’t budge. Sowby
says the company is also going after different
demographic niches this year, targeting preschoolers
with a new product line called TV Games Kids,
which will include Dora the Explorer and Care
Bears titles in 2005. |